1-Button Golf
2d Golf! Supports multiplayer! Small, but I'm just proud to have finished a game in my first jam! And also my first game lol
Tap to move on menu, hold to confirm, keep holding to cancel hold
Second menu is for number of players
Ingame, tap to select angle, hold to select power
Music credit to: https://pixabay.com/music/modern-classical-relaxing-piano-music-255028/
Sfx made with SFXR
Updated a few things since the original upload. Original version was in a playable state but had a few extra bugs and lack of polish in a few places. Not likely going to put more time in now that I've added these, but if anyone actually has enough fun to ask, with this I'd be willing to make more levels lol
Open source at https://github.com/a4955/1-Button-Golf
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | a4955 |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Casual, Godot, Golf, Multiplayer, No AI, Pixel Art, Short, Sprites, Top-Down |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Accessibility | Color-blind friendly, High-contrast, One button, Textless |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
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Comments
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Great concept and pretty fun! Only complaint is it would be nice to know my score, but I suppose golf, like life, is more about the journey.
Yeah honestly it wouldn't have been too hard to add a counter, though then again I'd need a results screen. Had a few things planned for "If I have time" (I didn't): scoring, turn timer, mercy rule if you take too many shots, player running to ball after hitting (though with how the player obscures everything I definitely couldn't just have them sticking around after their turn, so this'd prolly get cut), better outline for the course, generally improving art, power alters speed of animation, and last but most fun: inter-ball collision
My main regret was not taking just a bit longer to add just a couple more levels to take it up to like a 5 minute playtime. Easy to add em, just hard to make em interesting, but it could use even bland levels just as an excuse since 3 levels go by so fast you don't have time to improve much at the controls in one playthrough. If I were to turn it into a full game though (Low chance of this, but I am slightly tempted), I'd definitely have to lean more on creating gimmick terrain to give it lasting interest.
I accidentally ate my button
Try using the power button instead